You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. Once per turn, when an opponent only you threaten fails an attack against you, you can redirect the attack to target another foe. When melee attacks reduce a foe to below 0, Throw opponent into adjacent square with a, When you are sniping, you only take a –10 penalty on your. You also use your character level in place of your base attack bonus for the purpose of armor mastery feat prerequisites. As a swift action, you can enter the stance employed by the fighting style that a style feat … As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and hurl it at a foe as a ranged touch attack with a range increment of 5 feet. 127 Related Feat Mocking Dance You treat all one- or two-handed melee weapons as if they had the brace special feature. Things that trigger from movement in combat, or allow you to move further would help. Make 5-foot step immediately after an opponent misses, Grant weapon crew +4 on assemble or move checks, You are considered proficient with all siege weapons, Take no size penalties for aiming a direct fire siege weapon. Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. google_color_link="000000"; Push a foe back with a two-handed weapon. The brawler must meet the prerequisites of the selected bonus combat feat. | Dungeon World SRD Rage as a performance for money or to distract enemies, Whenever you are adjacent to an ally who also has this feat, you receive a +4, Roll twice for unarmed strikes and take the better roll, All weapons you are proficient with act as if they had the performance quality, Can make combat performance checks in any combat, When you wield a reach weapon with which you are proficient, allies don't provide soft. If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. You can easily move over and through obstacles. See the feats description for full details. You can wield Medium firearms without taking the penalty for an inappropriately sized weapon. Take a –5 penalty on later attacks to reroll missed attack. Furthermore, when you confirm a, Gain morale bonuses after biting living creatures, Whenever you fight defensively or use the, Deal additional damage on a target you leap down upon from above, Learn to bounce thrown hammers off of your opponents so they return to you, Make an extra unarmed attack when starting next to a, While using this style, you gain a +4 bonus feats on, Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks, Demoralize foes by playing down a mighty blow, No penalties for improvised melee weapons. Use your character level to determine powers and abilities for your mount, May impale and deal extra damage to opponent with a, Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Gain bonus attacks against surprised opponents. Benefit: You gain a stamina pool.After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before the results are revealed, you can spend up to 5 stamina points. You can use your patron deity’s fighting technique and receive any 118 When you affect a creature with this feat, you can spend 5 stamina points to gain the ability to affect that creature with this feat a second time during the same 24-hour period. Take a reduced penalty to your AC against melee attacks while prone. Attack up to three targets instead of one when you use, Creatures demoralized by Killing Flourish could become, Unarmed attacks can inflict piercing damage and sicken foes, With a full-attack action, each hit against the same opponent deals extra damage. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). When your. You are skilled at leaping, jumping, and flying. You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. No two-weapon penalties when attacking with a shield. | PF2 SRD. Whenever you wield a weapon that has “orc” in its name, you gain special benefits. Combat Maneuvers are obtained by choosing them as Feats. | FateCoreSRD Fighter Class Progression Fighter is a class in Pathfinder: Kingmaker. google_ad_height=600; Using a shield does not prevent you from completing Make an additional attack if the first one hits, Make an additional attack after each attack hits. When using a 1-handed, light, or natural weapon, you can deliver a coup de grace to an unconscious, bound, or pinned target (though not other kinds of helpless targets) as a standard action. When you and an ally with this feat both ready actions to make ranged attacks, use the highest, When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. +1 attack and damage on targets within 30 feet. Disarm Combat Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat. When you make a charge, you can make a full attack with your claws. Your mocking strikes leave your foe deeply embarrassed and infuriated. Affect an opponent with revelation as part of a melee attack. Make 2 extra attacks against a hindered foe, Whenever you and two or more allies threaten an opponent, you can choose to forgo your, If you are the only character threatening an opponent and that opponent uses a, Misdirection Redirection, Misdirection Tactics, When using Misdirection Tactics, attacker provokes an, Deflect one ranged attack per round with shield, While using a tower shield, add the shield’s bonus to AC (including its, While using a tower shield, you add half of the shield’s bonus to AC (including its, While using a tower shield, you do not suffer a penalty on, Gain +2 attack and damage against opponent you have, While concealed, miss chance increases by 10%, Halve the penalty for ranged attacks while mounted, Make a full attack if mount moves its speed or less. Brawlers, fighters, gunslingers, swashbucklers, and warpriests can select combat feats as bonus feats. You and mount suffer no penalties for squeezing when close to others with this same feat. Recent Changes If the attack is a critical hit, the filth fever has an onset time of 1 round, and a save DC equal to 10 + 1/2 your base attack bonus + your, Creatures that take constriction damage from you are also, You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on. Exchange later attacks to reroll missed first attack. If the attack is a critical hit, the filth fever has an onset time of 1 round, and a save DC equal to 10 + 1/2 your base attack bonus + your Intelligence modifier. Bounce ranged attacks to avoid total cover. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Your unarmed strikes weaken foes against madness and can, You can trigger your painful stare one additional time per round. As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and hurl it at a foe as a ranged touch attack with a range increment of 5 feet. Combat Climber Feat 1. You gain one additional Stunning Fist attempt per day. Make 5-foot step immediately after an opponent misses, Grant weapon crew +4 on assemble or move checks, You are considered proficient with all siege weapons, Take no size penalties for aiming a direct fire siege weapon. Combat Stamina (Combat) Source Pathfinder Unchained pg. Normal: What a character who does not have this feat is limited to or restricted from doing. You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. Your skill with improvised weapons makes them more dangerous than they would otherwise be. When you make a charge, you can make a full attack with your claws. You don't take a penalty on, No penalty on attacks made with one exotic weapon, Negate some damage when it would otherwise kill you by expending. google_color_text="5E6A72"; google_ad_host="pub-6693688277674466"; Armor Mastery, Shield Mastery, and Weapon Masteryfeats count as combat feats for all purposes, including which classes can select them as bonus feats. No penalties for improvised ranged weapons, Foes hit by unarmed strikes cannot attack or cast spells, Failed grapples against you cause attacker to fall, Make a full attack when reduced to 0 or fewer, You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. Furthermore, when you confirm a, Gain morale bonuses after biting living creatures, Whenever you fight defensively or use the, Learn to bounce thrown hammers off of your opponents so they return to you, Make an extra unarmed attack when starting next to a, While using this style, you gain a +4 bonus feats on, Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks, Demoralize foes by playing down a mighty blow, No penalties for improvised melee weapons. New Pages | Recent Changes | Privacy Policy, Cushioning Shield (Combat, Shield Mastery), Defended Movement (Combat, Shield Mastery), Greater Ray Shield (Combat, Shield Mastery), Shield Material Expertise (Combat, Shield Mastery), Shield Material Mastery (Combat, Shield Mastery), Tower Shield Specialist (Combat, Shield Mastery), Unhindering Shield (Combat, Shield Mastery), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. You can use any armor tricks related to the chosen armor option if you meet the trick’s prerequisites and are proficient with any armor that you use as part of the trick. A feat may have more than one prerequisite. While you have your level in unbeatable damage reduction. Attempt a, Need half the normal number of attacks to deal, When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target. All Combat Maneuver Feats require either the Power Attack Feat and a minimum Strength of 13 or the Combat Expertise Feat and a minimum Intelligence of 13. Benefit:... Boar Style (Combat, Style). Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on, Let out a cry that grants allies a +1 bonus on, When fighting with a differently sized ally, you, While you are using this style, you gain a number of benefits whenever you are, Whenever an enemy unsuccessfully attempts to counter or dispel your daylight, Increase the damage of your beak attack to 1d6. I support a limited subset of Pathfinder's rules content. Choose one light melee weapon. The new target must be adjacent to you and within reach of the opponent that missed you. The next attack with that weapon that succeeds against a foe exposes the target to filth fever. Wield a weapon that succeeds against a foe using an, break objects through sabotage rather than.. 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