This, in my view, was totally unnecessary since Ed's original figures were perfectly well thought out already.} Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. He likes to have major cities that takes months to travel in between. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named Xanathar's Guild, and the mysterious Shades—-the returning survivors of the long-fallen Netheril empire. hide. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra. How big is faerun? [note 2]This area contained: 1. I have not counted the exact number of buildings, but estimate a couple hundred - a number that would suggest around 100 people per house. It is described at a relatively high level in the Forgotten Realms Campaign Setting (2001) from Wizards of the Coast, and various locales and aspects are described in more detail by separate campaign setting books. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-feudal system. General. Maztica, home of a tribal, Aztec-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. When the third edition of the Forgotten Realms Campaign Setting was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. I use the Forgotten Realms Wiki.It often has populations listed on the side bars of cities with sources cited. Races: Humans, dwarves, halflings, elves, gnomes, half-elves, half-orcs: Turmish is a republic with the capital of Alaghôn, and is located in the north of the Vilhon Reach on the continent of Faerûn. The half-drow call themselves the Crinti, and they maintain close ties and trade with their drow relatives in the Upper Underdark. There was no in-universe explanation given for these changes as it was classified as a retcon. Economically and technologically, Faerûn is comparable to Western Europe during the late Middle Ages, giving most new players using this campaign setting an intuitive grasp of the way the society functions. It is a mostly untamed region that lies west Anauroch and north of the High Moor. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the Shining Lands), Luiren, the land of Halflings, Ulgarth, the easternmost extent of Faerûn, and Veldorn, the land of monsters, as well as The Great Rift, a large, powerful nation of dwarves, within a titanic canyon, The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. A Grand History of the Realms - D&D Forgotten realms campaign accessory. Races of Faerun. [7], North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west[8] to the eastern edge of the inland Moonsea, in the northern region of the continent. Faerûn ( /feɪˈruːn/) is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. Multiple Clerics, "oft… Gunpowder, known here as the magical substance smoke powder and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows. Thay has the largest population of undead in all Faerûn. Among these are several different races of dwarves, gnomes, halflings and elves, as well as goblins, orcs, lizardmen, ogres, various giants, and even dragons. The notable areas within this region include Chondath, Cormyr,[15] the Dragon Coast, Hlondeth, the Pirate Isles,[16] Sembia, Sespech, Turmish, and the Shining Plains. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-feudal system. Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. ... cases there was an obvious competition in later products to prove that "their" area _really_ had the largest city in Faerun. Magic of Faerun All feats, spells, magic items, weapons, armors armor/weapon powers. The subterranean regions underneath Faerûn are called the Underdark.[1]. If it goes well, I may create the same for the other books. Originally, most undead were mindless creatures that attacked any living creatures they came across. After centuries of enslavement and oppression by one group or another, Tethyrians are fiercely indepen… The fourth edition of the Forgotten Realms Campaign Setting, released in 2008, saw major changes to the geography of Faerûn and the world of Abeir-Toril. Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. Faerûn ( /feɪˈruːn/) is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. Thay is a dark and forbidding land of windswept mountains and badlands. Faerûn is a major continent on the planet of Toril, and the place where the majority of our adventures take place. FORGOTTEN REALMS - A Pókkirálynő háborúja 1. If Shou has a larger population than Faerûn, that would argue for a combined population of 140 million or above, but I can’t find a population estimate for Shou alone. {{Infobox settlement image = | country = Waterdeep | capital = Waterdeep | ruler = Lords of Waterdeep | government = Oligarchy | population = 1.3 million| races = Humans, dwarves, elves, halflings, half-elves, gnomes, half-orcs| }} Waterdeep is a city-state on the fictional continent of Faerûn, the setting of the popular Dungeons & Dragons campaign setting Forgotten Realms. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. FORGOTTEN REALMS - A Pókkirálynő háborúja 1. Faerûn ( / f eɪ ˈ r uː n / ) is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. Faerûn includes terrain that is as varied as that of Europe, western Asia, and much of Africa is on our planet Earth. Faerûn is the primary setting of the Dungeons & Dragons cosmos of the Forgotten Realms. Here is a list of all known cities and towns in the world of Faerun. DnD-Forgotten Realms - Dragons of Faerun. Faerûn - Forgotten Realms, Dungeons and Dragons setting mod - Open Beta [0.3.7 released 3 September 2020] Thread starter neutrondecay; ... ' elective system, in which everyone is a potential contender - but landed characters' voting weights are driven by the population of their holdings, which is why mayors are valuable allies. Luskan (also known as the City of Sails) is a port city on the northernmost point of the Sword Coast, on the continent of Faerûn. A brief description of locations barely a paragraph about each place no population sizes what the place trades full of typos very dissapointing. The lands of Damara and Vaasa were described in a 1989 publication, FR9, The Bloodstone Lands. It is the western part of an unnamed supercontinent quite similar to real-world Africa-Eurasia. To the southwest lies along the great Chultan peninsula that juts out toward the west. News & Announcements. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. The coastal region is called the Sword Coast. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. It has weathered the turbulence of the Dark Age fairly well to date, although in DA 104 the Gate's primary defenders, the Flaming Fist mercenary company, launched a coup that placed their commander on the throne as the Prince of the city. But I think the preview makes it clear what you should have expected from the location descriptions. It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast,[1][2] and various locales and aspects are described in more depth in separate campaign setting books. The FRCS designers also tried to rationalize other population numbers according to this scheme. It is set on the planet Toril (more formally, "Abeir-Toril"). This region includes the nations of Aglarond, Altumbel, Mulhorand, Murghôm, Thay and Unther. It seems to think that's a small number, despite being substantially more than MDs in the modern world (0.29%), most of whom are in very niche specialties. CREATOR I'm sorry it wasn't what you were looking for. For merchants, Waterdeep is one of the best starting points in all of Faerûn, with access to budding adventurers, bustling ship routes, and a rather active black market. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Steam, and The Shaar. Faerûn is pretty similar to pre-industrial Europe, with the exceptions of all of that crazy fantasy stuff. This port is the largest city on the coast, with a population of over a million (which includes the surrounding area for up to 40 miles). This area contains huge wooded regions such as the High Forest and the Lurkwood, the frozen Icewind Dale to the north, and an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). It is a region of contrasts, with the forested Dalelands, the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep,[9] and the bitterly cold steppes of The Ride. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. Getting Started on BG:TSCC. It seems to think that's a small number, despite being substantially more than MDs in the modern world (0.29%), most of whom are in very niche specialties. Become a member and share your Minecraft maps! There isn't anything stopping an orc from worshiping Tempus, which make sense given their generally martial culture. The desert is a remnant of the once-powerful Netheril Empire. Population totals of races. A step above the peasantry are the crafstfolk and merchants who generate and control prosperity for any realm. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the nihilistic Cult of the Dragon. It is a region of contrasts, with the forested Dalelands, the desert wastes of Anauroch, the coastline of the Moonsea with the infamous Zhentil Keep,[9] and the bitterly cold steppes of The Ride. To the south, the Vilhon Reach forms a second arm leading to the southwest. A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region was generally referred to as \"The North\", which also contained most of the \"Sword Coast North\". [13] To the west in the vast ocean called the Trackless Sea is a multitude of islands, collectively named the Nelanther Isles. [5][6] which was featured in the Legacy of the Drow series of novels. It was developed by Overhaul Games and published by Atari Skybound Games and set in Wizards of The Coast's mythical Forgotten Realms. There are also a number of notable cities, and trade between nations is common, comparable to the Renaissance era. Faerûn is the primary setting of the Dungeons & Dragons cosmos of the Forgotten Realms. Definitely not Faerun is ranked 214,117 th in the world and 2 nd in Ayuth for Highest Workforce Participation Rate, with 47.5 Workforce Participation Rate . Dungeon Masters Realm. Seven Sails Inn. Likewise, there are regions where more barbaric tribes and customs persist.[1]. To the east, Faerûn is bordered by a vast region of steppe that separates it from Kara-Tur. 100% Upvoted . Faerûn includes terrain that is as varied as that of Europe, western Asia, and much of Africa is on our planet Earth. Dungeons & Dragons: Forgotten Realms #5. Waterdeep is a port city with a population nearing the millions, with a plethora of different ethnic backgrounds as well as races. Here lies the city-state of Neverwinter and the large port city of Waterdeep. Guilds and Factions . Mystical Rashemen is a land ruled from behind the scenes by spiritual witches,[12] and it is the location of the Neverwinter Nights 2: Mask of the Betrayer computer game. The Swords Coast - The most populated region, The Swords Coast consists of 12 small nations and city states, containing some of the largest cities in Faerun. This region is generally referred to as "The North". More posts from the Forgotten_Realms community. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara. General Discussion. Question(s) I'm looking for population totals of all the races of Faerun(dwarfs, elves, humans, orcs, trolls,etc), I'm having trouble coming up with hard #'s, any source material out there that would have this? Neverwinter was founded in 87 DR and was originally named Eigersstor. [4] Deep inland is the ancient dwarven citadel of Mithral Hall,[5][6] which was featured in the Legacy of the Drow series of novels. Options 2: I wouldn't combine giants and Obould, its basically the same as the first one but less obvious, and weirder. population is between 12,001 and 25,000. Chondalwood is a long, forested region to the south of Chondath and Chessenta.[12]. This is an experiment. The population is primarily human although other races dwell therein. [4] It also served as the origin of the phrase "by the clocks of Neverwinter", used when one is solemnly swearing, [5][6]:130 a reference to the precision of its timepieces. This so-called middle class is organized into guilds, allowing the wealthiest to rise in levels of power almost undistinguishable from mighty lords. Dambrath is a land at the very south of the Shining South on the continent of Faerûn. There never was a consistent effort in FR to decide how big a "big" city, town, or village was. Only those cities appearing in Forgotten Realms lore feature here. This continent also includes Kara-Tur, which was the original setting of the D&D Oriental Adventures campaign setting, and Zakhara, home to the Arabian Nights setting Al-Qadim. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. 5 1 15. Locations of druids in Faerun(Sword Coast and the north) Question(s) Close. It is a bustling metropolis with a vibrant economy and many notable sights and characters. When the third edition of the Forgotten Realms Campaign Setting was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. The lands of Damara and Vaasa were described in a 1989 publication, FR9, The Bloodstone Lands. It was ruled for centuries by High Lady Alustriel Silverhand, a powerful wizard and one of the Seven Sisters, some of the most powerful individuals on Faerûn and also Chosen of Mystra, the goddess of magic. To the northwest, Faerûn is a region of wilderness, difficult winter weather, hordes of orcs, and barbarous human tribes. The notable areas within this region include Chondath, Cormyr,[15] the Dragon Coast, Hlondeth, the Pirate Isles,[16] Sembia, Sespech, Turmish, and the Shining Plains. This region also contains the lightly populated kingdom of Damara, the druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Faerun as a continent is generally divided into 11 clear regions, 8 of which are agreed to be "civilised" with the remaining three still recovering from major natural disasters. Likewise, there are regions where more barbaric tribes and customs still persist. Dungeons & Dragons: Forgotten Realms #5. Deluxe Power Cards - Forgotten Realms - Wizard Pack(v1.0)[OEF] reatise on spruar ... Forgotten Realms Diane Morrison Version 1.0 … On p. 98 of the FRCS, the population of Faerûn is given as 68 million. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-feudal system. The “nation” of Chult in this case refers to the unitied Tribes and city states who worship the Chultan deities. It is described at a relatively high level in the Forgotten Realms Campaign Setting (2001) from Wizards of the Coast,[1][2] and various locales and aspects are described in more detail by separate campaign setting books. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. - Richard Lee Byers - Hanyatlás. Hojou F July 21, 2017 2:07 am UTC. The borders of some of the kingdoms were changed to reflect this. After humans, halflings are most common with 3.5 million, followed closely by Dwarves. Population totals of races Question(s) I'm looking for population totals of all the races of Faerun(dwarfs, elves, humans, orcs, trolls,etc), I'm having trouble coming up with hard #'s, any source material out there that would have this? Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. Maztica, home of a tribal, Aztec-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. This region is generally referred to as "The North". In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundra. Amn, also known as the Merchant's Domain, is a tremendously wealthy nation in West Faerûn.Amn holds colonies far away in Maztica.Today, it still controls important trade routes to Calimshan and Baldur's Gate as well as colonial ports in the Moonshaes and Chult.Its population, mostly human with a large minority population of halflings, has historically been in the range of 3 million. This region also contains the lightly populated kingdom of Damara, the druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Tabot (Population 3 Million, based upon a strangely non BuddhistTibet) The Tabot nation was formed during the “Year of Frost” when the Shou Ho Dynasty decreed that the Path of Enlightenment was to be the official and only religion in Shou Lung. A major difference in the setting from Earth is the presence of magic. With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. Neverwinter Nights 2: Mask of the Betrayer, Development deal with Spellblade Studios for The Living City Of Ravens Bluff, Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA), https://mud.fandom.com/wiki/Faer%C3%BBn?oldid=7330. ... but Faerûn is the largest and most popular of all the settings and I feel as though you sold the document short by not delving into what makes Faerûn what it is. Set on the planet Abeir-Toril, most of the Forgotten Realms source material focuses on the continent Faerûn. Among these are the island kingdoms of Nimbral, the Moonshae Isles, and the gnomish Lantan.[14]. Lore of the Lands. This area includes the city of Ravens Bluff,[10] which for many years was home to the RPGA's Living City role-playing campaign and the site of the Living City series of game modules.[11]. History within the Forgotten Realms setting. Higher Healing: Yes, 3x price. 141. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Northwest Faerûn, generally referred to as The North, is a region of wilderness, difficult winter weather, orc hordes, and barbarian tribes. Chondalwood is a long, forested region to the south of Chondath and Chessenta.[12]. The western part of Faerûn includes the nations south of Waterdeep and north of the Shining Sea, that border along the Sea of Swords. Races: Humans, dwarves, halflings, elves, half-elves: Halruaa is a land of wizards on the continent of Faerûn. Chult: (Population 440,640, the humans are based upon the Ashanti people of West Africa ) To call this a “nation” is a bit of a misnomer, as the region is mostly a giant jungle full of native tribes, monsters, and independent city states. Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. [3] Around a hundred novels and several computer and video games use the Faerûn setting. It is described at a relatively high level in the Forgotten Realms Campaign Setting (2001) from Wizards of the Coast, and various locales and aspects are described in more detail by separate campaign setting books. Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles.[14]. File Downloads. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular role-playing video games. Faerun's total sentient population is about 66 million, roughly comparable to modern Britain or the Roman Empire. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. report. Population: 114,048, not including the city of Shade: Anauroch, also called The Great Sand Sea, is a magical desert on the continent of Faerûn. This is a list of fictional regions, geographical features, and other locations on the continent of Faerûn from the Forgotten Realms setting. [7], North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west[8] to the eastern edge of the inland Moonsea, in the northern region of the continent. Elves … This continent also includes Kara-Tur, which was the original setting of the D&D Oriental Adventures campaign setting, and Zakhara, home to the Arabian Nights setting Al-Qadim. The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. Gallery. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Steam, and The Shaar.[17]. Population Categories; Population Settlement Size 20–80: Thorp 81–400: Hamlet 401–900: Village 901–2,000: Small town 2,001–5,000: Large town 5,001–12,000 To the northwest, Faerûn is a region of wilderness, difficult winter weather, hordes of orcs, and barbarous human tribes. All Spells - Most spells have been added to non-faerun classes. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. The nation has an active slave trade that often captures and sells Shou subjects to the Thayan slavers of Faerun. Pay Pal & Server Spec Information. save. To the east, Faerûn is bordered by a vast region of steppe that separates it from Kara-Tur. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. The Gloura's … Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. Browse the largest collection of Minecraft Maps! Roleplay Area. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. 0. share. On p. 98 of the FRCS, the population of Faerûn is given as 68 million. Slightly adjusted the projection of the FRCS designers also tried to rationalize other population numbers according this! I 'm sorry it was developed by Overhaul games and published by Atari games! Dalereckoning, or DR Around 3,000 survived the disaster at over 80 %: Currently richest. Frcs designers also tried to rationalize other population numbers according to this scheme novels several. 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